C# WinUI 3アプリを作っていく途中で、調べたことを忘録的に投稿します。今回はWinUI3プロジェクトで有効なモニター(ディスプレイ)の一覧を取得する方法です。
複数の有効なモニターを取得
こんな感じでパソコンに接続されたモニターの一覧を取得します。
[QueryDisplayConfig]で取得
有効なモニターの一覧を[QueryDisplayConfig]で取得します。
[DllImport("User32.dll")]
public static extern int GetDisplayConfigBufferSizes(QUERY_DEVICE_CONFIG_FLAGS flags, ref uint numPathArrayElements, ref uint numModeInfoArrayElements);
[DllImport("User32.dll")]
public static extern int QueryDisplayConfig(QUERY_DEVICE_CONFIG_FLAGS flags, ref uint numPathArrayElements, [Out] DISPLAYCONFIG_PATH_INFO[] pathArray, ref uint numModeInfoArrayElements, [Out] DISPLAYCONFIG_MODE_INFO[] modeInfoArray, IntPtr currentTopologyId);
private int GetMonitorArray(ref DISPLAYCONFIG_PATH_INFO[]? pathArray, ref DISPLAYCONFIG_MODE_INFO[]? modeArray)
{
uint PathArrayLength = 0;
uint ModeArrayLength = 0;
QUERY_DEVICE_CONFIG_FLAGS filter = Win32.QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS;
int Result = Win32.GetDisplayConfigBufferSizes(filter, ref PathArrayLength, ref ModeArrayLength);
if (Result == ERROR_SUCCESS)
{
pathArray = new DISPLAYCONFIG_PATH_INFO[PathArrayLength];
modeArray = new DISPLAYCONFIG_MODE_INFO[ModeArrayLength];
Result = QueryDisplayConfig(filter, ref PathArrayLength, pathArray, ref ModeArrayLength, modeArray, IntPtr.Zero);
}
return Result;
}
[DisplayConfigGetDeviceInfo]で名前を取得
取得した有効なディスプレイの一覧から[DisplayConfigGetDeviceInfo]で名前を取得します。
private string GetMonitorName(int Index, DISPLAYCONFIG_PATH_INFO[]? pathArray)
{
string MonitorName = "";
if (pathArray != null)
{
DISPLAYCONFIG_TARGET_DEVICE_NAME displayconfigTargetDeviceName = new DISPLAYCONFIG_TARGET_DEVICE_NAME();
displayconfigTargetDeviceName.header.type = DISPLAYCONFIG_DEVICE_INFO_TYPE.DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME;
displayconfigTargetDeviceName.header.adapterId = pathArray[Index].targetInfo.adapterId;
displayconfigTargetDeviceName.header.id = pathArray[Index].targetInfo.id;
displayconfigTargetDeviceName.header.size = (uint)Marshal.SizeOf(typeof(DISPLAYCONFIG_TARGET_DEVICE_NAME));
if (DisplayConfigGetDeviceInfo(ref displayconfigTargetDeviceName) == ERROR_SUCCESS)
{
MonitorName = displayconfigTargetDeviceName.monitorFriendlyDeviceName.ToString();
}
}
return MonitorName;
}
モニターの一覧を表示
Xamlに表示するコンボボックスを追加します。
<Grid VerticalAlignment="Center" HorizontalAlignment="Center">
<StackPanel Orientation="Vertical">
<ComboBox Name="MonitorList" Width="120"></ComboBox>
</StackPanel>
</Grid>
最後に、取得した一覧をコンボボックスに追加するコードを追加します。
public MonitorList()
{
InitializeComponent();
SetupMonitorList();
}
private void SetupMonitorList()
{
DISPLAYCONFIG_PATH_INFO[]? pathArray = null;
DISPLAYCONFIG_MODE_INFO[]? modeArray = null;
if (GetMonitorArray(ref pathArray, ref modeArray) == ERROR_SUCCESS)
{
if(pathArray == null)
{
return;
}
for (int Index = 0; Index < pathArray.Length; Index++)
{
MonitorList.Items.Add(GetMonitorName(Index, pathArray));
}
}
}
実行すると有効なモニターの名前がコンボボックスに追加されます。(私の場合、同じ機種のモニターが2つあるので一覧では同じ名前になっています)
最後に長くなりますが、[DisplayConfigGetDeviceInfo]と[QueryDisplayConfig]で利用した構造体と列挙値を記載します。
public const int ERROR_SUCCESS = 0;
public static uint SDC_APPLY = 0x00000080;
public static uint SDC_USE_SUPPLIED_DISPLAY_CONFIG = 0x00000020;
public static uint SDC_ALLOW_CHANGES = 0x00000400;
public static uint SDC_TOPOLOGY_INTERNAL = 0x00000001;
public enum QUERY_DEVICE_CONFIG_FLAGS : uint
{
QDC_ALL_PATHS = 0x00000001,
QDC_ONLY_ACTIVE_PATHS = 0x00000002,
QDC_DATABASE_CURRENT = 0x00000004
}
public struct DISPLAYCONFIG_PATH_INFO
{
public DISPLAYCONFIG_PATH_SOURCE_INFO sourceInfo;
public DISPLAYCONFIG_PATH_TARGET_INFO targetInfo;
public uint flags;
}
public struct LUID
{
public uint LowPart;
public int HighPart;
}
public struct DISPLAYCONFIG_PATH_SOURCE_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
public uint statusFlags;
}
public struct DISPLAYCONFIG_PATH_TARGET_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
DISPLAYCONFIG_ROTATION rotation;
DISPLAYCONFIG_SCALING scaling;
DISPLAYCONFIG_RATIONAL refreshRate;
DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
public bool targetAvailable;
public uint statusFlags;
}
public struct DISPLAYCONFIG_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
public enum DISPLAYCONFIG_SCANLINE_ORDERING : uint
{
DISPLAYCONFIG_SCANLINE_ORDERING_UNSPECIFIED = 0,
DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE = 1,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED = 2,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_UPPERFIELDFIRST = DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_LOWERFIELDFIRST = 3,
DISPLAYCONFIG_SCANLINE_ORDERING_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_MODE_INFO_TYPE : uint
{
DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE = 1,
DISPLAYCONFIG_MODE_INFO_TYPE_TARGET = 2,
DISPLAYCONFIG_MODE_INFO_TYPE_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY : uint
{
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_OTHER = 0xFFFFFFFF,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HD15 = 0,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SVIDEO = 1,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPOSITE_VIDEO = 2,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPONENT_VIDEO = 3,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DVI = 4,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI = 5,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_LVDS = 6,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_D_JPN = 8,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDI = 9,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL = 10,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED = 11,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EXTERNAL = 12,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EMBEDDED = 13,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDTVDONGLE = 14,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_MIRACAST = 15,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL = 0x80000000,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_ROTATION : uint
{
DISPLAYCONFIG_ROTATION_IDENTITY = 1,
DISPLAYCONFIG_ROTATION_ROTATE90 = 2,
DISPLAYCONFIG_ROTATION_ROTATE180 = 3,
DISPLAYCONFIG_ROTATION_ROTATE270 = 4,
DISPLAYCONFIG_ROTATION_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_SCALING : uint
{
DISPLAYCONFIG_SCALING_IDENTITY = 1,
DISPLAYCONFIG_SCALING_CENTERED = 2,
DISPLAYCONFIG_SCALING_STRETCHED = 3,
DISPLAYCONFIG_SCALING_ASPECTRATIOCENTEREDMAX = 4,
DISPLAYCONFIG_SCALING_CUSTOM = 5,
DISPLAYCONFIG_SCALING_PREFERRED = 128,
DISPLAYCONFIG_SCALING_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_PIXELFORMAT : uint
{
DISPLAYCONFIG_PIXELFORMAT_8BPP = 1,
DISPLAYCONFIG_PIXELFORMAT_16BPP = 2,
DISPLAYCONFIG_PIXELFORMAT_24BPP = 3,
DISPLAYCONFIG_PIXELFORMAT_32BPP = 4,
DISPLAYCONFIG_PIXELFORMAT_NONGDI = 5,
DISPLAYCONFIG_PIXELFORMAT_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_DEVICE_INFO_TYPE : uint
{
DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME = 1,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME = 2,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE = 3,
DISPLAYCONFIG_DEVICE_INFO_GET_ADAPTER_NAME = 4,
DISPLAYCONFIG_DEVICE_INFO_SET_TARGET_PERSISTENCE = 5,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_BASE_TYPE = 6,
DISPLAYCONFIG_DEVICE_INFO_GET_SUPPORT_VIRTUAL_RESOLUTION = 7,
DISPLAYCONFIG_DEVICE_INFO_SET_SUPPORT_VIRTUAL_RESOLUTION = 8,
DISPLAYCONFIG_DEVICE_INFO_GET_ADVANCED_COLOR_INFO = 9,
DISPLAYCONFIG_DEVICE_INFO_SET_ADVANCED_COLOR_STATE = 10,
DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL = 11,
DISPLAYCONFIG_DEVICE_INFO_GET_MONITOR_SPECIALIZATION,
DISPLAYCONFIG_DEVICE_INFO_SET_MONITOR_SPECIALIZATION,
DISPLAYCONFIG_DEVICE_INFO_SET_RESERVED1,
DISPLAYCONFIG_DEVICE_INFO_GET_ADVANCED_COLOR_INFO_2,
DISPLAYCONFIG_DEVICE_INFO_SET_HDR_STATE,
DISPLAYCONFIG_DEVICE_INFO_SET_WCG_STATE,
DISPLAYCONFIG_DEVICE_INFO_FORCE_UINT32 = 0xFFFFFFFF,
}
public struct DISPLAYCONFIG_MODE_INFO
{
public DISPLAYCONFIG_MODE_INFO_TYPE infoType;
public uint id;
public LUID adapterId;
public DISPLAYCONFIG_MODE_INFO_UNION modeInfo;
}
[StructLayout(LayoutKind.Explicit)]
public struct DISPLAYCONFIG_MODE_INFO_UNION
{
[FieldOffset(0)]
public DISPLAYCONFIG_TARGET_MODE targetMode;
[FieldOffset(0)]
public DISPLAYCONFIG_SOURCE_MODE sourceMode;
}
public struct DISPLAYCONFIG_TARGET_MODE
{
public DISPLAYCONFIG_VIDEO_SIGNAL_INFO targetVideoSignalInfo;
}
public struct DISPLAYCONFIG_SOURCE_MODE
{
public uint width;
public uint height;
public DISPLAYCONFIG_PIXELFORMAT pixelFormat;
public POINTL position;
}
public struct DISPLAYCONFIG_VIDEO_SIGNAL_INFO
{
public ulong pixelRate;
public DISPLAYCONFIG_RATIONAL hSyncFreq;
public DISPLAYCONFIG_RATIONAL vSyncFreq;
public DISPLAYCONFIG_2DREGION activeSize;
public DISPLAYCONFIG_2DREGION totalSize;
public uint videoStandard;
public DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
}
public struct POINTL
{
int x;
int y;
}
public struct DISPLAYCONFIG_2DREGION
{
public uint cx;
public uint cy;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME
{
public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
public DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS flags;
public DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
public ushort edidManufactureId;
public ushort edidProductCodeId;
public uint connectorInstance;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string monitorFriendlyDeviceName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string monitorDevicePath;
}
public struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
public DISPLAYCONFIG_DEVICE_INFO_TYPE type;
public uint size;
public LUID adapterId;
public uint id;
}
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS
{
public uint flag;
}
まとめ
今回は、WinUI3プロジェクトで有効なモニター(ディスプレイ)の一覧を取得する方法について書きました。
名前を取得するだけでも、非常に多くの構造体と列挙値が必要になりますが、Win32APIの[DisplayConfigGetDeviceInfo]と[QueryDisplayConfig]を利用して有効なモニターの一覧が取得できました。
また、文字列変数を利用している[DISPLAYCONFIG_TARGET_DEVICE_NAME]は[Charset]設定に注意が必要です。
WinUI 3で、有効なモニター(ディスプレイ)の一覧を取得したい人の参考になれば幸いです。
スポンサーリンク
最後までご覧いただき、ありがとうございます。